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Red Hand Of Doom Maps

This is a remake of the Brindol city map from the D&D 3rd edition adventure 'Red Hand of Doom'. It sticks to the old city's general shape for the most part, except that there are now a lot more buildings and streets within the city walls since I found the original layout too small for a city of about 10,000 people. I also tried to make the street layout a bit more organic, with different.

Update: Group is currently full.Game: D&D 5eGroup type: Online, Roll20 & DiscordExperience: GM with 25 years of experience seeking 1 player for an ongoing campaign. No experience require for player.Location/Timezone: Online, EDT (Eastern Daylight)Schedule: Games are weekly, Monday evening, 7pm-11pm EDT, weekly.Roles sought: Any class works.Game style: Old school flavor. A few against many. Brave heroes seek allies and resources against a monstrous army that rampages across their homeland.Check out the roll20 listing here:.

The campaign is already underway, about halfway through, start at level 8 and join a small band of heroes trying to stop the invasion of their home from a marauding army of strategic, military-minded monstrous humanoids and their dragon allies. Travel the valley forging alliances, bolstering war efforts and resources, and disrupting the plans of your enemies.

Gorgeous maps and tokens, SFXs and soundtrack, sandbox style campaign. Pro roll20 account with dynamic lighting. Membership includes full, legendary access to all DNDBeyond resources. DM with 25 years of experience. Monday evenings, 7pm-11pm EDT, weekly.

This is a pay to play game.War is coming to the peaceful valley known as Elsir Vale. A deadly army of monsters comes out of the west, spearheaded by well-trained hobgoblin troops. Among their ranks, wizards, giants, manticores, and dragons. A small band of heroes known as The Order leads the region's efforts to defend and repel these vile invaders.

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But how can so few hope to stand against so many? What is The Red Hand of Doom?This adventure path pits a band of brave heroes against the dangers of the untamed and unsettled wilderness. A classic adventure, featuring classic D&D themes and foes, run with the elegance of the modern 5e ruleset. It's also the name of a very powerful legion of evil aligned goblinoids and monsters that serve as the adventure path's antagonists.Considered by many to be the hidden gem of 3.5 edition adventures, the Red Hand of Doom centers on a small valley loosely settled at the furthest edge of civilized lands. Provide the people of Elsir Vale much needed protection against the myriad dangers of the fantasy wilds as you gain in strength and notoriety throughout the Vale.

Grow in power and experience as you prepare to combat a powerful force of darkness that threatens to sweep across the lands. This revised and adapted adventure now takes 5th edition player characters from levels 1 all the way to 12 and possibly beyond.

About the GMI’ve been playing and Game Mastering D&D and Tabletop for 25 years. I was a playtester for 5e and have been playing it since release. I’ve been using roll20 for 4 years, with over 3000 hours logged, dynamic lighting access and the skill to use it. As a graphic artist, I’m able to create custom miniatures, maps, and materials for the games I run. My goal as a game master is to ensure each and every player “at the table” is having fun. Together we will build stories you will be retelling for the rest of your life. Campaign Set Up.

★ Sessions will run 3-5 hours, with the average session running 4 hours. ★ Monday evening, 7pm-11pm EDT, weekly. ★ This adventure path has been adapted to take characters from level 1 to level 12. As such it may take 6-8 months or more to reach the conclusion. Looking like the finale will take place in early December. ★ All players will be given full access to the Legendary Tier of DND Beyond.

This means legal digital copies of.all published books and supplements. as well as a character building toolset and many other useful tools. Also includes full PHB access in roll20 compendium. ★ This campaign may continue past the written adventure into high-level play.CommunicationVoice only via Discord. Discord has proven to be a much more stable and consistent platform than the native roll20 tools. Players are encouraged to use the discord channel and messaging in between sessions to plot, roleplay, and develop their characters and the campaign world. Player ExperienceThis game is open to anyone interested in playing.

I have adapted the adventure to start characters at level 1 which will allow for character growth as well as a chance to teach new players the game. Currently underway, characters are approximately level 8. This could make it harder for inexperienced players, but our group is very patient and knows the rules well, a new player should still feel pretty confident about joining up. Player Expectations. ★ Be polite to your fellow players and GM, Wheaton’s Law Applies, “Don’t Be a Dick.”. ★ Be punctual.

Give 24 hour notice before missing a session otherwise the payment is non-refundable. Excessive absenteeism will result in removal from the group. Your teammates, and the ongoing story, rely on you. ★ Have access to a stable microphone and Discord. If you need help setting up Discord and getting connected to our channel just message me. ★.Your character matters.

The Elsir Vale setting is only loosely defined, your character and their choices have an impact on the details of the world.Character Creation Guide. ★ Characters will begin at the same level as the rest of the party, regardless of build they currently call Elsir Vale home. ★ Resources are allowed from: Player's Handbook, Sword Coast Adventurer's Guide, Elemental Evil, Volo's Guide to Monsters and Xanathar's Guide to everything. Additionally the Artificer from UA is allowed.

The Blood Hunter from DND Beyond is also allowed. Ebberon content is allowed on a case by case basis, ask the GM. ★ 27 point buy and based on standard array (minimum 8 maximum 15). ★ Starting items will be normal starting equipment from class and background but may be traded in/sold. ★ If you have any additional questions regarding character creation please message me.Payment Info:. ★ Payment will be made through Paypal. ★ $10 per player per session.

A few of the things (but it all) they have done thus far:Travel to the FaeWild to rescue a missing child.Defeat a local band of brigands backed by the Red Hand of Doom.Break allies out of a Red Hand prison.Fight off an army of hobgoblins and a green dragon while trying to blow up a bridge.Battled a black dragon wizard and his war camp of hobgoblin wizards and warriors.There is also dungeon delving, diplomacy, and strategy/logistics as well that all rely heavily on role-playing.Just last night they recruited a hill giant rather than kill it. So, I’d say the Hack n Slash is steady but full of variety.

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Maps

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And!Spoilers go here.! The guy who originally created the maps actually sells all of them in PDF form on his website.Pretty reasonable price at least in my opinion. If you don't want to pay any money then your best bet is doing google image searches for each of the maps and you'll be able to find a good number of them that way, however you run into the issue that not all of them being the proper resolution for VTT.If you want to make them yourself for free you've got-I've never used it myself but, you should be able to make something around what you want.Finally, you can just find maps that are close to what the adventure calls for it doesn't have to be exact. Has numerous excellent maps makers posting their work daily.You'll have a good time running RHOD. If you need any help with conversions here was a project a guy started to convert everything to 5e. I don't believe he finished it but, it should assist you through about half the module. If you need any other advice on it PM me.