There's no other force-feedback HOTAS out there that I know of, and the G940 itself had some pretty crippling issues from what I've read, particularly the axis reversal problem. I've even read more than a few forum posts here and there about how the old MS SideWinder Force-Feedback 2 had better FFB quality and axis precision, to the point where they'd rather use those as the stick in a HOTAS setup, never mind just having four buttons and a single hat switch! If you can live without FFB (which means you probably aren't playing a DCS helicopter module; you do NOT want to fly a Ka-50 or Huey without it for trim purposes, trust me!), then the ones to spring for, if you can afford them, are the CH Products Fighterstick/Pro Throttle/Pro Pedals combo, Thrustmaster HOTAS Cougar with gameport pedals, or Thrustmaster HOTAS Warthog with any set of USB pedals you want since they don't make T.A.R.G.E.T.-compatible USB rudder pedals right now. (The Pro Pedals for CH gear and gameport pedals for the Cougar are mainly of benefit if you need to merge them into the same DirectInput ID as the stick and throttle for older games/sims, but for newer stuff that can see multiple devices without complain, it's not an issue.) No, they're not exactly cheap, although the CH gear can be pretty cheap sometimes when buying second-hand.
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I mean, you could cheap out with a Saitek X-52 Pro, but then you'd be limited by SST's deficiencies compared to CH and TM's software, along with the magnet mod being necessary to fix the linearity of the stick axes' response.and ruthlessly revealing how cheap the gimbals are, with lots of play. (And if you want a force-sensing stick like the X-65F, I'd still suggest saving up the dosh for a Cougar and FCC-3/FSSB R1 or R2, or a Warthog and FSSB R3.). There's no other force-feedback HOTAS out there that I know of, and the G940 itself had some pretty crippling issues from what I've read, particularly the axis reversal problem.
I've even read more than a few forum posts here and there about how the old MS SideWinder Force-Feedback 2 had better FFB quality and axis precision, to the point where they'd rather use those as the stick in a HOTAS setup, never mind just having four buttons and a single hat switch! If you can live without FFB (which means you probably aren't playing a DCS helicopter module; you do NOT want to fly a Ka-50 or Huey without it for trim purposes, trust me!), then the ones to spring for, if you can afford them, are the CH Products Fighterstick/Pro Throttle/Pro Pedals combo, Thrustmaster HOTAS Cougar with gameport pedals, or Thrustmaster HOTAS Warthog with any set of USB pedals you want since they don't make T.A.R.G.E.T.-compatible USB rudder pedals right now.
(The Pro Pedals for CH gear and gameport pedals for the Cougar are mainly of benefit if you need to merge them into the same DirectInput ID as the stick and throttle for older games/sims, but for newer stuff that can see multiple devices without complain, it's not an issue.) No, they're not exactly cheap, although the CH gear can be pretty cheap sometimes when buying second-hand. I mean, you could cheap out with a Saitek X-52 Pro, but then you'd be limited by SST's deficiencies compared to CH and TM's software, along with the magnet mod being necessary to fix the linearity of the stick axes' response.and ruthlessly revealing how cheap the gimbals are, with lots of play. (And if you want a force-sensing stick like the X-65F, I'd still suggest saving up the dosh for a Cougar and FCC-3/FSSB R1 or R2, or a Warthog and FSSB R3.) NamelessPlayerThanks for the detailed reply. Unfortunately it seems to confirm what I already thought, which is that nobody makes them anymore. Even FF flightsticks are hard to find these days.
I actually do already have a Microsoft Sidewinder Force Feedback 2 around here somewhere (I just moved into a new house, so I don't know where -anything- is at the moment) and I love it except for how it handles recentering. I suppose it would be a good stick but it has a wide range of motion and i was thinking something that felt a little bit more substantial and was a little bit tighter might be good.Money's not an issue as long as the expense is justified. I was looking at the Warthog, but since I'm not going to use it for actual flight sims the authenticity of the stick isn't really a selling point for me.
The Cougar looked cool, but I don't see it for sale new very many places.How are the force sensing sticks? I've never used one before.-Byshop. If you're looking for a NARROWER throw than the SWFFB2, then the CH Products sticks may disappoint you in that their stick throw is among the widest out of everything I've tried, and I've tried a lot. (Most WWI/WWII combat sim fans actually prefer that wide throw, however; it gives them more fine control over their aircraft.) Also, it's funny how you mention the SWFFB2's recentering as a drawback, since out of the FFB sticks I've tried, it's among the best at centering forces, easily. Logitech doesn't even come close if the Strike Force 3D was any indication, with its much greater center play and janky feel when the FFB motors suddenly kick in full-force to center the stick, and even more insultingly, the gimbals have a design flaw where potentiometer play causes a bit of X/Y-axis bleed.
Physical movement along only one axis still brings a bit of logical axis movement from the other as a result. Force-sensing sticks would be the tightest sticks by far, because they don't move much (FCC/FSSB Cougar or Warthog), if at all (X-65F).
It's a bit of a strange sensation at first-think of it like a full-size TrackPoint mouse on a laptop-but actually works very, VERY well for certain titles, most notably Falcon 4.0 BMS and Independence War (2). It would be great for MechWarrior as well, if you don't feel like playing it with KB+M. On the flip side, I find that it's also horribly unsuitable for classic aircraft sims like Rise of Flight and IL-2 Sturmovik, along with helicopter sims like DCS: Black Shark. Basically, anything that requires constant fine-tuning with your joystick movements and even requires you to hold the stick off-center to fly straight without constant trimming isn't particularly suited to a force-sensing stick. Since you're using it for space 'sims' and MechWarrior without any regard to conventional air combat, I'd definitely recommend giving a force-sensing stick a chance. Too bad the proper route-the FCC/FSSB-modded Cougar or Warthog-is hideously expensive.
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(There's also a low-cost force-sensor mod that someone developed for the Cougar using cheap force-sensing resistors and very minimal modification to the stock gimbals. You'd have to DIY it, but that's part of why it's so cheap compared to a FCC-3 or FSSB.). The specific issue I have with the MSFFB2's centering is how it uses the FF motors to center. The stick will not center unless your hand is completely on it (since the FF motor only kicks in if your hand covers the sensor at the base of the stick) and in some games if they have screwy FF support then the result can be that the stick doesn't actually center at all (I think I had this problem in X2). The latter is the biggest problem I have with the stick, although admittedly it's an issue exacerbated by software support.Thanks for the tips. I still have some cleaning to do to make room for the cockpit but I'm leaning towards one of the more expensive Force Sensing sticks at this point.-Byshop. If the sensor having the stick go limp when you let go is a problem, then you should just be able to tape over either end of the sensor on the stick handle to get around that.
A lot of people who play DCS: Black Shark do that, actually. It won't help you with screwy FFB support, but I have yet to run into any titles with wonky FFB, aside from Microsoft's own (Combat) Flight Simulator series.yet Crimson Skies handled fine, despite being a Microsoft Game Studios title.
(Admitted, I haven't tried X2: The Threat; out of the whole X-Universe series, I only have X3: Reunion and Terran Conflict, and I admittedly keep forgetting to play them.) Do note that force-sensing sticks will require a bit of time to adapt to just because the stick operates on applied force, NOT physical deflection like pretty much every other stick on the market. I suggest sticking with it for a week or more before deciding whether you'd like it or not, along with adjusting the sensitivity curves to get a feel you're comfortable with. Oh, and make sure you clamp or bolt the stick down solid if using lower sensitivities that require more force for full axis deflection, because the stick base WILL start lifting off the desk or cockpit surface! (My old FCC Cougar was not pleasant to use 'til I clamped it to my desk due to that.).